This is a minimum viable product build of my latest game, Orbit!

Developed for the University of Auckland Game Development Guild Game Jam, the theme was "escape". After some thought, I decided to combine this theme with a long-held passion of mine, spaceflight, to build a game designed to teach the player the basics of orbital mechanics.

Development of the game is temporarily paused while I work on polishing my other game, ChessGPT, but I plan on building this game into a full version someday.



Controls:

Arrow keys


Current features:

- Correct and proper use of the unity scene manager

- One (1) level

- Frictionless physics!

- Buttons

- Lovingly mouse-drawn graphics


Future features:

- Gravity

- Improved UI

- Art Update

- Stars & points

- More levels

- Staging (perhaps)

- Advanced orbital mechanics features


Stay tuned! I will announce more developments on the UoA Game Development Guild Discord.

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